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BOGI is on a mission to ship Games

From first prototype to live operations, every game is crafted with production experience, modern tools and AI-assisted workflows.

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Solo DeveloperAI-Driven PipelinesTeam Lead (up to 20)Web3 Game AdvisorInteractive Audio

My Games

Games I've designed, built and shipped — from prototype to live operations.

Wizarre
● LIVE
Best Web3 Game Finalist — Game Development World Championship 2022 Summer Season

Wizarre

Cross-platform tactical PvP game built from early prototype to full release and live operations. Led game direction, systems design, production workflows and interactive audio implementation across the entire development lifecycle.

Prototype → Production → Release → Live Ops

  • 25K MAU
  • 100K+ players
  • Top in Turn-based genre on playtoearn.net
  • #1 Android Strategy Games by Chainplay.gg

Role: Game Director • Designer • Developer • Audio

Blade Rising
IN DEVELOPMENT

Blade Rising

Pixel-art incremental RPG focused on fast progression, meaningful upgrades and long-term engagement systems. Designed and developed as a fully systems-driven solo project.

Prototype → Systems Design → Production → Upcoming Release

Role: Game Director • Designer • Developer • Audio

Inseedious
MVP PROTOTYPE

Inseedious

Experimental action roguelite built around Slavic mythology and procedural gameplay systems. Developed as an MVP exploring combat systems, level generation and player progression mechanics.

Concept → Prototype → MVP

Steam Page● MVP

Role: Game Director • Designer • Developer • Audio

Maciej Adamczyk

Hi, I'm Maciej Adamczyk

I turn ideas into games.

I'm a solo developer, game director, producer and interactive audio specialist with 15+ years of experience across game development, audio production, Web3 games and live operations. I've led teams up to 20 people, shipped games, built AI-powered production pipelines and advised Web3 game projects.

15+

Years Experience

Team Lead

Up to 20 People

AI Pipelines

Faster Production

Web3 Advisor

Blockchain Games

Interactive Audio

Adaptive Sound

Shipped Games

Live Operations

More About Me

What I Do

The things I do.

View All Services

Game Design

Core loops, progression systems, economy design and player engagement.

Game Direction

Vision, art, roadmap planning, team leadership and growth strategy.

Fullstack Game Development

Frontend, backend, gameplay systems, live features and technical integration.

Interactive Audio

Sound design, field recording, Fmod, Wwise middleware.

AI-Driven Development

Rapid prototyping, automation and smarter production workflows using modern AI tools.

Partnerships

Trusted by teams.

I've collaborated with studios and teams across full development cycles — from prototype to live operations.

Flying Cactus

2019–2024
Flying Cactus logo
Co-FounderGame DirectorSound Designer

Led development of Wizarre from early prototype to release and live operations. Responsible for game direction, systems design, audio and production workflows.

Pixel Trapps

2024–Present
Pixel Trapps logo
CPOGame DirectorWeb3 Advisor

Driving product direction, KPI strategy and cross-team coordination across art, design and engineering. Focused on scalable production and long-term game growth.

Have an idea worth building? Let's make it happen.

Open to collaborations, remote opportunities and advisory roles in games and Web3.

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